Today I have been getting this lame GPS error, here's what it showed me:
UT2004 Build UT2004_Patch_[2004-07-27_14.28]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2803 MHz with 1022MB RAM
Video: ALL-IN-WONDER RADEON 8500DV (6467)
General protection fault!
History: FkDOPNode:oxCheckTriangles <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPTree:oxCheck <- UStaticMesh::LineCheck <- StaticMesh CTF-FaceClassic.Terrain.terrain_sandwich_stretched_COLLISION <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn:hysWalking <- APawn:erformPhysics <- UObject:rocessEvent <- (xPlayer CTF-FaceClassic.xPlayer, Function XGame.xPlayer.PlayerTick) <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Face Classic <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
How do I fix this?
UT2004 Build UT2004_Patch_[2004-07-27_14.28]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2803 MHz with 1022MB RAM
Video: ALL-IN-WONDER RADEON 8500DV (6467)
General protection fault!
History: FkDOPNode:oxCheckTriangles <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPNode:oxCheck <- FkDOPTree:oxCheck <- UStaticMesh::LineCheck <- StaticMesh CTF-FaceClassic.Terrain.terrain_sandwich_stretched_COLLISION <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn:hysWalking <- APawn:erformPhysics <- UObject:rocessEvent <- (xPlayer CTF-FaceClassic.xPlayer, Function XGame.xPlayer.PlayerTick) <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Face Classic <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
How do I fix this?
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