Sure I'll scale up the barrel! It does look a little pointy
I am planning on making a more permanent model, one that has fewer polys and unwrapped a bit better. But My painting skills are kinda sucky... still, I'll definately thin up the highlights a bit. Actually, the texture renders in the game a lot shinier than I want. I was trying to go for a matte finish, what good is a shiny beacon of a sniper rifle?
I'll change the names of the packages to, at least to keep with the standard you all uphold for ensuring quality netplay and stopping system issues.
Thanks again for your comments, I'm actually kinda glad that most of the critique is coming about the model and the skin - oustide of the skin, those are easy to fix. The hard part was trying to get the code to work. Even though it's based off the lightning gun, I did learn a lot about the program flow and about many of the functions, classes, casting, and a bunch of other programming related topics that for my next weapon, I should ba able to make one that isn't quite as generic.