Universal TeamRadar 4.0

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Snorelax

Fat, Lazy, Misspelled Pokemon
Apr 14, 2004
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Finally got around to adding a feature I had been working on somewhat for the past week or two.

Changes since version 3.0
v3.0:
-added icons to menu
-added mouseover info to icons
-fixed bug where it would spam errors to the log if you loaded it in a different gametype
-Added the ability for vehicle programmers to add new vehicle icons to the mutator
v3.1:
-Added two console commands (trFullMap and trConfigMenu)
-Reduced bandwidth usage and increased client speed by using replication infos and reducing calls to arrays.
-Removed some bugs involving the map tab.
v3.1.1
-Various bug fixes and compatibility updates
-reduced data sent to/from server again
v3.2
-Updated compatibility with new beta patch and server browsing
-Reduced number of objects spawning
-Modified bandwidth usage to less than actors/pawns
v4.0
-Added support for all gametypes

The grid scaling in gametypes other than Onslaught isn't perfect, but DrawTile is being a pain in the ass and I haven't been able to fix it, so here it is.

http://darksci.net/~Snorelax/TR3/TeamRadar4.0.zip
http://darksci.net/~Snorelax/TR3/TeamRadar4.0.ut4mod
http://darksci.net/~Snorelax/TR3/TeamRadar4.0Source.rar