This is pretty hard to explain but I wonder if you've seen this as well...
Start up a network game or join a network server. Move up behind a friendly player that is walking forward and bump into him from behind. Just walkin into his back. On large open areas you will sometimes notice that the bumped player pops/flips away a distance (most of the time all the way to the distance wall or whatever is in the way) and back again.
This happens more often in games where you have different playerclasses with different groundspeed, but you can also see it in normal UT CTF.
Seen it? Any idea why it happens?
I've seen it happen lots of times in unrealfortress where you have a large range of different groundspeeds. Trying to backstab someone or infect an enemy can be pretty hard when the enemy flips/pops away like that.
Start up a network game or join a network server. Move up behind a friendly player that is walking forward and bump into him from behind. Just walkin into his back. On large open areas you will sometimes notice that the bumped player pops/flips away a distance (most of the time all the way to the distance wall or whatever is in the way) and back again.
This happens more often in games where you have different playerclasses with different groundspeed, but you can also see it in normal UT CTF.
Seen it? Any idea why it happens?
I've seen it happen lots of times in unrealfortress where you have a large range of different groundspeeds. Trying to backstab someone or infect an enemy can be pretty hard when the enemy flips/pops away like that.