Improting Meshes

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Ingenue

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Apr 18, 2000
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There is a 3dsMax exporter available. Most of the Unreal Editing sites have it. FilePlanet's probably got it too.

There's an exporter for Lightwave, but I don't think it's public.

For any 3d program you can use the following trick (it'a a pain in the ass, but it will work with any 3d program). You will, however, lose your texture placements and have to do them in QME.

You will need:

A 3d modeling program
QME (Quake Model Editor)
Crusher (Quake to Unreal translation program)

Make your mesh, animated or not.

Export it as a .dxf file. If you have an animated mesh, export every frame you want to use as a separate .dxf file.

Import all of these .dxf files into QME.

Apply your textures.

Save your file out of QME as a Quake2 model.

Use Crusher to translate your model to an Unreal model.

-I