Actor manipulation question

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Qbic

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Apr 15, 2001
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For a CTF map I'm working on I need some more color indicators for the different sides and decided to try a painted on look utilizing colored team icons which are updated each time the map loads (see screenshot). The look is perhaps not perfect but it's working offline.

I currently use a xMonitorB with the mesh replaced and textures pointing to some shaders I made, all done by changing the properties of the actor inside the map.

I haven't seen anybody else do this so is this a safe way to do things or will everything fall apart online?
 

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Qbic

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Apr 15, 2001
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I changed the StaticMesh and the BlueTeamShader/RedTeamShader property.

Anyway, I have since yesterday made my own actor (copy of xMonitor with some changes), hopefully this should be idiotproof and give me some more freedom with the visuals.
 

Qbic

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Apr 15, 2001
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Changed what texture slot is affected in the script and also the default properties of the actor. My knowledge of scripting can probably fit on a Post-It note so this feels lika a major achievment :p.
 

tarquin

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Sorry m8, on a 56k :( I meant post the script.

I still don't quite understand what you've done.
If you only need a different mesh and skin, you don't need a custom class, you just set actor properties.
 

Qbic

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You are probably right, I just think I have read somewhere that some settings you make in the actor properties can get reset online. Now that I have a version with the custom script I think I'll use that.