Well guys, i just loved the old Unreal Bot Design. So i decided to make my own skin and play it in UT2K4.
I already made some exports for Ut2K3 and never met this problem. Perhaps there is a new param i have to check for the UT2K4 engine... Hope you guys will help.
Here is the problem. My model just look great in UnrealEd3.0 and in the character selection menu. But once in game, all the whites are burned, it seems there is kind of a specular on my model but my map is fine in the editor so i don t know what s happening.
Here is two shots, one in the editor and one in the game to show you what I am speaking about.
In the editor :
In game problem
I already made some exports for Ut2K3 and never met this problem. Perhaps there is a new param i have to check for the UT2K4 engine... Hope you guys will help.
Here is the problem. My model just look great in UnrealEd3.0 and in the character selection menu. But once in game, all the whites are burned, it seems there is kind of a specular on my model but my map is fine in the editor so i don t know what s happening.
Here is two shots, one in the editor and one in the game to show you what I am speaking about.
In the editor :
In game problem