Death after 3 seconds

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[f'izi:k]

Never made bright skybooxes.
Jan 6, 2001
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Oslo, Norway
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I`m making a new DM map...it`s a airplane...I want to make an open hatch for the landing-gear, so players can fall down and watch the beautiful plane from the outside...:D
but...i want the players to die after about 3 seconds...not to fall down to the bottom of the room I`ve made the plane inside....how do I do this?
 

ChrisToth.hu

Level Designer
Oct 2, 2000
2,740
0
0
Atlantis
I think in this case you should do the following:

-Place a zone portal (Build a sheet that seals off the bottom of the room below the plane-add it as specila-zone portal)
-Make it into Vacuumzone (Place Actor-Info-Zoneinfo-Vacuumzone under the sheet)
-Open up the properties of the Vz and set the kill time under Vacuumzone
-Set Painzone under zoneinfo to false
-Set Damagepersec to 1 (doesn't matter)
-Set NoInventory to true (so weapons won't remain there)
-Define a funny Damage string like: %k checked the clouds from below... (%k will be the name of the player)
-Set damagetype to Specialdamage

-Rebuild

It's done. (unless I forgot sth :) )
I hope that it helped...
If anything is unclear just ask...

Bye.
 

ChrisToth.hu

Level Designer
Oct 2, 2000
2,740
0
0
Atlantis
You could try using a cloudzone...it eats the projectile you fire at it but you can't define a damagestring for it...at least I couldn't.

Check DM-Barricade for example.