Hi there...
I am uncertain of how to proceed on an issue and would appreciate some advice or perhaps an explanation?... (There was a buttery please hidden in that sentence).
I am working on building a level w/in UED 3.0
I often find that I can build a level... and then I want to delete it and begin again... (cuz I have a habit of doing that...
The problem I run into is that I want to recreate the same level...
So I go and delete the map (say DM-Blahgerty), close the editor and relaunch it.
I go and start again... and I find that I cannot name the terrain the original
name... because the name already exists...
(which is Package:Mylevel, Group:whatever, NamelahBlah)...
The error I recieve is "object already exists..."
Since Mylevel is a unique command, is there a place where heightmaps are stored other than within the mylevel package? And if so how can I go about getting rid of it? Would it be in the Autoplay package from being loaded? Im clueless... thank you.
Oh if this doesn't make sense... I've often been accused of the inability to sync my ideas with proper communication...
Rubbish_Foo
I am uncertain of how to proceed on an issue and would appreciate some advice or perhaps an explanation?... (There was a buttery please hidden in that sentence).
I am working on building a level w/in UED 3.0
I often find that I can build a level... and then I want to delete it and begin again... (cuz I have a habit of doing that...
The problem I run into is that I want to recreate the same level...
So I go and delete the map (say DM-Blahgerty), close the editor and relaunch it.
I go and start again... and I find that I cannot name the terrain the original
name... because the name already exists...
(which is Package:Mylevel, Group:whatever, NamelahBlah)...
The error I recieve is "object already exists..."
Since Mylevel is a unique command, is there a place where heightmaps are stored other than within the mylevel package? And if so how can I go about getting rid of it? Would it be in the Autoplay package from being loaded? Im clueless... thank you.
Oh if this doesn't make sense... I've often been accused of the inability to sync my ideas with proper communication...
Rubbish_Foo