Sorry, that doesn't help me dr.flay.
Ok, I played INF with some guy today. And as usual I had this tiring experience of looking around and aiming. So I thought if I cannot change the FOV, what about to change to a 4:3 resolution? And wow, the difference is INCREDIBLY SIGNIFICANT!
The effect of a wider FOV is actually less freeaim, the way freeaim was meant to be in INF (90° was meant for 4:3 monitors of old days). I struggled with too much freeaim lately so that I began to believe I don't like freeaim anymore, but the better FOV made less freeaim, turning around is much better and faster now, while I kept my low sensitivity 450dpi setting.
I really remember now how it was to play INF in the good old days on my CRT monitor. I remember now how INF was once fun to play.
The down side of a better FOV is obviously that everything is smaller on the screen, so you have to sit closer to the monitor, but aiming is much better now for me nontheless. So the win is more than the loss for me.
Another downside of a wide FOV on a widescreen is screen tear. This was less noticeable on 4:3 monitors, but is more on widescreen. Still I hope I can use a wider FOV with widescreen in INF somehow, but I am slightly playing with the thought to switch to 4:3 gaming altogether.
Also, I have massive negative acceleration in INF (but not UT). As long as I don't move the mouse too fast, I can keep it at the minimum. With a better FOV it seems to be more controllable (still sucks though).