http://pc.ign.com/articles/707/707667p1.html
Talks briefly about destructable environments, # of maps, speculated release date, etc.
Talks briefly about destructable environments, # of maps, speculated release date, etc.
Indeed, xmas is over rated... E3 ftw.Rain 9.0 said:I love this time of the year.
"Iris effect"?UT2007 also has a different way of indicating that you're taking damage. Instead of making the screen turn red or using a full-screen blurry filter, you get a shuddering iris effect that's definitely noticeable but not distracting.
Slainchild said:"Iris effect"?
_Lynx said:"Speaking of vehicles, we're told that they will be included now in deathmatch" and that's absolute bs
_Lynx said:"The Necris, new to Unreal Tournament" - IGN is dumb!
"Speaking of vehicles, we're told that they will be included now in deathmatch" and that's absolute bs
BeerGut Iris effect"? :con: said:I'm guessing they mean the edges of the screen get blurry.
killalot0 said:vehakals in DM ?! WTF vehakal deathmatch is there already its called ONS. vehakals in dm rules out any on foot movent so plzzz dont... i get not all maps will feature this but common they dont belong to DM :\
Kantham said:Some people like maps like these.
Yeah I know, they probably are the same gametype, but still, vDM and vCTF will be treated differently by the community, just like 1v1 and DM maps are treated differently, like iCTF and CTF are treated differently (they're so different that even Epic patched it so they are 2 different gametypes in the server browser). Maps with vehicles will have much open spaces. Who cares what the server browser or the game defines as a "gametype" or "gametype with a mutator".shadow_dragon said:How do you know vDM and vCTF are seperate gametypes? Maybe there's just DM and CTF and some of the maps happen to have a vehicle or two in?
Bullet10k said:Yeah I know, they probably are the same gametype, but still, vDM and vCTF will be treated differently by the community, just like 1v1 and DM maps are treated differently, like iCTF and CTF are treated differently (they're so different that even Epic patched it so they are 2 different gametypes in the server browser). Maps with vehicles will have much open spaces. Who cares what the server browser or the game defines as a "gametype" or "gametype with a mutator".