<center>Nocturne TV Series Coming</center>
"As if we need another reason to sit in front of the TV instead of the computer, the characters in the PC game Nocturne
[read our critique] are going to see life in an hour-long series hitting airwaves in 2001. Coming from Collision Entertainment, the group producing the feature film based on the game, American McGee’s Alice, the show will be a period piece set in the 1930’s that follows the adventures of a collection of government agents who are sent on missions to investigate spine-tingling supernatural occurrences.
Game publisher Gathering of Developers and Collision are entrusting the creation of the show to TV veterans Brent Friedman, who co-created the TV series, Dark Skies, and Steve De Jarnett, whose has helmed episodes of the top-rated TV show, ER. Friedman will write, De Jarnett will director, and Collision’s Scott Faye and Paul Rosenberg will serve as the series’ executive producers. “Our two companies are similar in terms of what we want to accomplish,†Faye told the Adrenaline Vault during a phone interview from his Beverly Hills, Calif. office. “We are both renegades who want to reinvent the rules about how things are done in our respective industries. Nocturne is the perfect fit for each of us.â€
The series will draw on the extensive fiction created at design studio Terminal Reality Inc. for the atmospheric horror game, but also incorporate its own twists. For instance, the series pilot, which could be aired as a full-blown two-hour TV movie, will see the introduction of a new character: an FBI agent sent to scrutinize a secret organization called Spookhouse that was formed at the hand of the U.S. government to research weird, paranormal goings-on worldwide. It seems President Roosevelt wants the clandestine organization shut down unless it can prove its worthiness.
Certain characters from the game will become regulars on the small screen, including Doc, The Stranger and the half-human, half-vampire Svetlana, while other characters, such as the FBI agent, will be all-new or composites from the game. Another possible change is that the setting will be changed to a location better tailored to a long string of horror-filled plot lines, such as New Orleans.
If Nocturne: The Series sounds similar to a 1930’s X-Files, that’s fine with Faye. “Most science fiction and horror series are futuristic in nature. Few shows are exploring the creative possibilities that a period piece offers. For example, a lot of modern technologies were in their infancy in the 1930's, such as television and radio; this gives us a time period ripe with cool stuff to utilize. The show will blend anachronistic technologies with a compelling set of characters and fear-inspiring, visceral monsters.†It comes as no surprise, then, that Faye envisions a nerve-searing show lightened up with occasional situational humor.
Collision’s goal is to create a series in which each episode is self-contained, but also pieces together bits of a larger dramatic arc that viewers will want to tune into each episode. Although Faye was unwilling to go into what that larger enigma would entail, he did hint toward a classic confrontation between good and evil.
A number of details still need to be hammered out, such as when the series will reach viewers and how -- it is uncertain at this point if the series will air on cable or through some other means. In addition, the cast has not been signed, although Collision hopes to resolve this issues before the looming actor’s embargo. Still, fans can start anticipating the horror antics of one of the most blood-curdling games ever created to start scaring up viewers before too long -- filming for the pilot could start as soon as Feb. 2001 since the financing has been secured."
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