UE1 - UT pawn skin making

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Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
I want to integrate a respawning unreal behemot pawn in UT99 maps.
But first I want to make a new skin.
How can I do that? Please help!

Dark%20Legion%20-%20kr-razide.jpg
 

Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
The commands iamtheone and summon unreali.behemoth doesnt seem to work.
BTW - I found out that modelling tools like milkshape also preview the skins.
 

Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
Now I found out that summon.unreali.brute works well
but they are too weak and seemingly attack everyone.
 

Superunknown II

New Member
Mar 23, 2008
23
0
0
I want to integrate a respawning unreal behemot pawn in UT99 maps.
But first I want to make a new skin.
How can I do that? Please help!

Dark%20Legion%20-%20kr-razide.jpg

A good thing to do might be to find the Brute in the Mesh Browser in UnrealEd, right-click and look through its properties to find out what .utx file the original Brute skin is located in, it probably is Unreali? And if I remember correctly, Ued (or at least the UT99 version, anyway) does export textures to either .bmp or pcx.
 

AlCapowned

Member
Jan 20, 2010
239
15
18
I want to integrate a respawning unreal behemot pawn in UT99 maps.
But first I want to make a new skin.
How can I do that? Please help!

Do you want a bot that spawns on one team, or a monster that randomly spawns on the map? The MonsterSpawn mod would work if you want the latter.