Need to know how to make one

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Cyrss

New Member
Nov 20, 2005
13
0
0
UK
I don't know,but I saw here somewhere,a user:Monday had a good idea about being caught before the level finishes and starting the new one with maybe just the AssaultRifle,or spawning ontop of a WeaponsBase with the same weapons you were bound to have picked up in the earlier level.
 

Cyrsss Female Dog

..Submarine..
Nov 26, 2005
57
0
0
Desk
If you want to add that weapon to the level I'd add it as a mutator..that can be 'arranged' with unrealEd somehow but I've forgotten how...Zones or something.
 

ReD_Fist

New Member
Sep 6, 2004
1,404
4
0
64
Michigan
Unfortunatly you would need to make a new gametype, or all maps embedded with the other weapons.
Wich leaves you using mutators or unless your a really good programer to do a new gametype.
And making new weapons is a bitch because UT once you get the new classes all set you have to fool around with the "slots" because each slot is allready allocated, wich is the only thing I don't understand or I would love to redo some other weapons.

Along with importing and messing around trying to make new meshes is wierd too.
so a new gametype would free you up to do all the modifying without UT's defaults.