I'm building a map that has several spiral staircases in it. The stairs have a sloped bottom to them. Before changing any of the texture properties the textures appear as triangles. I'm using a concrete texture and can pan the textures to eliminate contrast between the triangles. But there is a major difference when light is added.
Using Bright Corners does not fix the problem as it only works on the Floor/Ceiling surface not the Slant surface.
Using Unlit makes both surfaces appear the same which is good.
Now the problem of correct lighting effects does not work. I then tried using HighShadowDetail but that did nothing.
I've attached a picture showing one staircase without the textures altered and default lighting. The other picture shows another staircase with Unlit on and HighShadowDetail on. I also have added lighting to this staircase.
How can I get the bottom of the staircase smooth with the correct light/shadow effect?
Using Bright Corners does not fix the problem as it only works on the Floor/Ceiling surface not the Slant surface.
Using Unlit makes both surfaces appear the same which is good.
Now the problem of correct lighting effects does not work. I then tried using HighShadowDetail but that did nothing.
I've attached a picture showing one staircase without the textures altered and default lighting. The other picture shows another staircase with Unlit on and HighShadowDetail on. I also have added lighting to this staircase.
How can I get the bottom of the staircase smooth with the correct light/shadow effect?