Hi, I'm very little practise with 3ds max and I'm developing a level for UT2004.
I wanted to add some nice free models I found on the internet, but these are in .max or .3ds format.
No problems, I know I must export them in ASE format, collapse, etc.
But, some of these nice models have no graphic file for textures attached, they are only "coloured" in max itself I think (when I open the Material editor it show only coloured balls .
So, when I import them into UED, only the default texture with the green bubbles appears.
There's a way to export these colours also?
Or I can import only models which have a texture file associated?
Maybe some UVW mapping work, that I don't know nothing about?
Thanks!
I wanted to add some nice free models I found on the internet, but these are in .max or .3ds format.
No problems, I know I must export them in ASE format, collapse, etc.
But, some of these nice models have no graphic file for textures attached, they are only "coloured" in max itself I think (when I open the Material editor it show only coloured balls .
So, when I import them into UED, only the default texture with the green bubbles appears.
There's a way to export these colours also?
Or I can import only models which have a texture file associated?
Maybe some UVW mapping work, that I don't know nothing about?
Thanks!