are doors in ut a bad thing?

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summonermw2

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I know that this has probably been discussed before but I have noticed that there is a disturbing lack of doors in UT. so the question is do you think that doors would be a bad thing or what?
 

CrazyCougar

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Doors and some portals can really be a pain. I always seem to get stuck in the portal on Hyperblast. Usually it's a lag issue but sometimes they just refuse to let you go.

Doors have the same problem. Zeto has lots of doors that can leave you stuck in a certain section due to lag. Ever tried to go through a door while loading rockets? Sometimes the door doesn't open when you want it to.

Same thing could be said for lifts... the bots don't like them either.. ;)
 

Mxtrmntr

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Nov 3, 2001
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Doors are bad for the map's flow in standard game modes imo, especially in DM. They are alright for realism mods tho, they are much slower and doors are much more interesting there, you need tactics, their sound can tell you where the enemy is etc. SFTDM-House (SFTDM = Strike Force Team DM) comes to my mind here, if you'll ever get around to play it (especially in a clan war) you'll notice how important the doors are in this map; it would be totally different without them.
 

Zenda

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Jan 31, 2001
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I'm at ease with doors.

They are used to good effect in Ice Statio Zeto. And also in Elsinore.

To be sure, I need them to be wide enough so as not to get stuck on them. and also to be a colour that contrasts with the wall. this enables me to actually see the door. When i am on a map that I do not know well i really appreciate being able to see the doors. rather than fighting on limited turf until some bot has the good grace to show me where it is.

Another thing I like about doors is that I can hide behaind them. Also, as wasa the case in Waffnuffly#'s great work 'Attacked', it is good to be able to ruch at the door. It opens. i fire at the enemy and at themoment that they have turned around and are ready to engage in battle. i retreat. The door sloses, and that gives me the respite I need.
 

TWD

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Aug 2, 2000
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Doors can be very helpful to the gameplay of your map if used properly. First off it serves as a natural choke point which you can hide behind, and creates an interesting situation. The door can close and you'll be in position but they can't see you.

The other important thing about a door, is that it makes a sound. It is the same thing with water, you put water in there so that if they try to escape to the other side of the map, at least you know. However water doesn't really fit into every map, which is why you would use a door.
 

TAZTG

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Sep 12, 2001
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IMO, doors area good thing, if placed right. CTF-Ortican, Hostility are examples, Lots of good RoA maps use doors which work real well. It makes it harder to get out with the flag and it also makes it easier to get away if the defenders get have to wait for them to open..
 

pine

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Apr 29, 2001
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Originally posted by CrazyCougar|BuF
Doors have the same problem. Zeto has lots of doors that can leave you stuck in a certain section due to lag. Ever tried to go through a door while loading rockets? Sometimes the door doesn't open when you want it to.

I tend to have ph34rful pings at times, so I don't like doors for this reason. I played a zeroping instagib CTF match with my clan vs. NV one time, when my ping was like 500. On Scandinavium. That sucked.
 

pine

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Yeah, NV is a cool bunch. But do you play instagib? :con: I thought that was all they played. And they 0wn at it :p.
 

I AM{skullface}

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I think doors and lifts are underrated, and should be used more. There are a few good maps that have great lift usage, for example, some 1on1 maps have armor or weapons that can only be reached via lift jumps.

Doors are fine, it's just unfortunate that most doors are so small.

There should be more traps...more sliding floors, more opening ceilings. I think that would be good stuff. :)

-I_AM{skullface}