from editor to play it crashes(not editor, just the game)
Guess this means I need to save as different versions more often. Things were going so well on this one.
Danmit! What the fook did I do?
No Label
OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1999 MHz with 767MB RAM
Video: MSI MS-StarForce GeForce4 Ti 4800 SE with AGP8X (NVIDIA GeForce4 Ti 4800 SE with AGP8X) (4107)
UtilGame None (Function Engine.UtilGame.SetTeamSkin:0000) Infinite script recursion (250 calls) detected (line 0)
History: FFrame::Serialize <- UObject::execClassContext <- (EnergySource Autoplay.EnergySource0 @ Function U2.HackTrigger.SetTeam : 0099 line 496) <- UObject:rocessEvent <- (EnergySource Autoplay.EnergySource1, Function U2.HackTrigger.PostBeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine:rowse <- UGameEngine::Init <- InitEngine
Build: Jan 19 2004 14:03:03
Log file:\\MegaMonkey\Vol1\Projects\U2XMP\Logs\FILTHYHABITZ_Thinker_20040523220903.log
It crashes now when i try do
play map from editor.
Guess this means I need to save as different versions more often. Things were going so well on this one.
Danmit! What the fook did I do?
No Label
OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1999 MHz with 767MB RAM
Video: MSI MS-StarForce GeForce4 Ti 4800 SE with AGP8X (NVIDIA GeForce4 Ti 4800 SE with AGP8X) (4107)
UtilGame None (Function Engine.UtilGame.SetTeamSkin:0000) Infinite script recursion (250 calls) detected (line 0)
History: FFrame::Serialize <- UObject::execClassContext <- (EnergySource Autoplay.EnergySource0 @ Function U2.HackTrigger.SetTeam : 0099 line 496) <- UObject:rocessEvent <- (EnergySource Autoplay.EnergySource1, Function U2.HackTrigger.PostBeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine:rowse <- UGameEngine::Init <- InitEngine
Build: Jan 19 2004 14:03:03
Log file:\\MegaMonkey\Vol1\Projects\U2XMP\Logs\FILTHYHABITZ_Thinker_20040523220903.log
It crashes now when i try do
play map from editor.