I think it broke again

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zombiewoof

Rokk Fiddler, Farmer
Oct 2, 2003
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Oaksterdam, California
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from editor to play it crashes(not editor, just the game)
Guess this means I need to save as different versions more often. Things were going so well on this one.

Danmit! What the fook did I do?

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OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1999 MHz with 767MB RAM
Video: MSI MS-StarForce GeForce4 Ti 4800 SE with AGP8X (NVIDIA GeForce4 Ti 4800 SE with AGP8X) (4107)

UtilGame None (Function Engine.UtilGame.SetTeamSkin:0000) Infinite script recursion (250 calls) detected (line 0)

History: FFrame::Serialize <- UObject::execClassContext <- (EnergySource Autoplay.EnergySource0 @ Function U2.HackTrigger.SetTeam : 0099 line 496) <- UObject::processEvent <- (EnergySource Autoplay.EnergySource1, Function U2.HackTrigger.PostBeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine

Build: Jan 19 2004 14:03:03
Log file:\\MegaMonkey\Vol1\Projects\U2XMP\Logs\FILTHYHABITZ_Thinker_20040523220903.log



It crashes now when i try do
play map from editor.
 

Dandeloreon1984

CXP Director
Jan 31, 2004
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zombiewoof said:
from editor to play it crashes(not editor, just the game)
Guess this means I need to save as different versions more often. Things were going so well on this one.

Danmit! What the fook did I do?

No Label

OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1999 MHz with 767MB RAM
Video: MSI MS-StarForce GeForce4 Ti 4800 SE with AGP8X (NVIDIA GeForce4 Ti 4800 SE with AGP8X) (4107)

UtilGame None (Function Engine.UtilGame.SetTeamSkin:0000) Infinite script recursion (250 calls) detected (line 0)

History: FFrame::Serialize <- UObject::execClassContext <- (EnergySource Autoplay.EnergySource0 @ Function U2.HackTrigger.SetTeam : 0099 line 496) <- UObject::processEvent <- (EnergySource Autoplay.EnergySource1, Function U2.HackTrigger.PostBeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine

Build: Jan 19 2004 14:03:03
Log file:\\MegaMonkey\Vol1\Projects\U2XMP\Logs\FILTHYHABITZ_Thinker_20040523220903.log



It crashes now when i try do
play map from editor.

hmm.. odd... so you know when you post an eror message like that place it in the code tags...

Code:
No Label

OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1999 MHz with 767MB RAM
Video: MSI MS-StarForce GeForce4 Ti 4800 SE with AGP8X (NVIDIA GeForce4 Ti 4800 SE with AGP8X) (4107)

UtilGame None (Function Engine.UtilGame.SetTeamSkin:0000) Infinite script recursion (250 calls) detected (line 0)

History: FFrame::Serialize <- UObject::execClassContext <- (EnergySource Autoplay.EnergySource0 @ Function U2.HackTrigger.SetTeam : 0099 line 496) <- UObject::ProcessEvent <- (EnergySource Autoplay.EnergySource1, Function U2.HackTrigger.PostBeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine

Build: Jan 19 2004 14:03:03
Log file:\\MegaMonkey\Vol1\Projects\U2XMP\Logs\FILTHYHABITZ_Thinker_20040523220903.log

and for a fix i would have to reccomend trying a reisntall of the game, after all that will help, but make sure you back up your static meshes, maps. and all other files, like settings, before you do htat....

now for the fix...


step 1 : back up your u2xmp directory
step 2 : reinstall u2xmp
step 3 : install the patches, cbp, and alienpod map pack, in that order.
step 4 : copy the files from the backup of xmp, and do not replace any files.
step 5 : copy the user.ini and u2xmp.ini files back into the u2xmp system directory from teh backup, and make sure you replace the old one.
step 6 : install the master server fix fron the u2xmp.com site
step 7 : if the master server fix on the u2xmp.com site does not work post here, and get the server ip's from someone.
 

zombiewoof

Rokk Fiddler, Farmer
Oct 2, 2003
441
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Oaksterdam, California
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Thanks guys, all I had to do was delete the energy scorces and it runs fine. I must have changed some value somewhere when I was moving around and resizing generators. Shows that it helps to really read stuff instead of freaking out
 
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