LOOK TO THE FUTURE!!!
Another words its not ready yet
Im just setting up a thread for when it is ready and to post some preliminary info
First off I need a name I saved the .u file 'SRogue'
And was thinking something along the lines of 'Star Rogue' or 'Space Rogue' or something of the likes but I am unsure if it is used
Anyways on to Info:
will be futuristic and with HIGH techonlogy....
Two Styles:
Space Battles, and Ground Battles.
Space Battles will take place in Deep Space(duh!) between two SparCarriars, (or maybe even Star Bases...) and the ALL available space in UED will be used for deepspace(except a small portion for the sky zone ) There can be TeamDeathMatch or DTB. (thinking Destroy(or disable) the base/carriar have to infiltrate the enemy base and shutdown power... or destroy power, decided by mappers i guess)
(No regular deathMatch for this style as the maps would be FAR to large and would slow Gameplay down WAY to much)
Each base/carriar will carry a dock for the ships, and multiple turrents to control(Bot support is possible and Ive already laid in the ground work) Basicly you go out in the ships and beat the snot out of the enemy or destroy/disable the other base/carriar.
ships will be large. more like battle ships or cruisers....
Ground battles will be like above only on the ground and have smaller vehicles, like fighters or hovertanks, jeeps, ect...
Can have deathmatches between fighters, people, vehicles, or mixed, ect...
The ships and vehicles: I am working on a menu to select the ship's parts, ect. and will have custom models that can mix and match parts according to your specifications
( your every WHIM!! mwa HA HA!!!)
I know in big space based maps it will take a while to get from one end to the other. To fix this there will be a "super drive" system (like warp drive from startrek... only different so I don't get slapped.)
that will allow ships to get there quicker.. plus allow for some interesting battle tactics ^_^
Status:
Player can enter the ships. And the ships can move forward.
(done alot haven't i? )
Future Features:
Hopefully weaponary on the ship will be visable, and will actualy rotate to face targets ^_^
Sheilding will only be visable where it was struck. so if a ship is cloaked( cloaking! ^_^ ) and not on your sensers ( sensers ^_^ )
you'll no where the attack is comeing from... unless its a remote missle( Remote missile ^_^ )
When you destroy a vessle you can 'transport' the debrie aboard and if it wasn't damaged then you can return to base/carriar and outfit it on your ship ^_^ ( /me drools at this particular soon to be feature )
Weapon Types: (by Memory)
missles
torps
beam weaponary ^_^
phase weaponary
Partical Weaponary
Mines ^_^
ummm others too I can't remember...
(Im at work )
I suppose thats it for now...
Another words its not ready yet
Im just setting up a thread for when it is ready and to post some preliminary info
First off I need a name I saved the .u file 'SRogue'
And was thinking something along the lines of 'Star Rogue' or 'Space Rogue' or something of the likes but I am unsure if it is used
Anyways on to Info:
will be futuristic and with HIGH techonlogy....
Two Styles:
Space Battles, and Ground Battles.
Space Battles will take place in Deep Space(duh!) between two SparCarriars, (or maybe even Star Bases...) and the ALL available space in UED will be used for deepspace(except a small portion for the sky zone ) There can be TeamDeathMatch or DTB. (thinking Destroy(or disable) the base/carriar have to infiltrate the enemy base and shutdown power... or destroy power, decided by mappers i guess)
(No regular deathMatch for this style as the maps would be FAR to large and would slow Gameplay down WAY to much)
Each base/carriar will carry a dock for the ships, and multiple turrents to control(Bot support is possible and Ive already laid in the ground work) Basicly you go out in the ships and beat the snot out of the enemy or destroy/disable the other base/carriar.
ships will be large. more like battle ships or cruisers....
Ground battles will be like above only on the ground and have smaller vehicles, like fighters or hovertanks, jeeps, ect...
Can have deathmatches between fighters, people, vehicles, or mixed, ect...
The ships and vehicles: I am working on a menu to select the ship's parts, ect. and will have custom models that can mix and match parts according to your specifications
( your every WHIM!! mwa HA HA!!!)
I know in big space based maps it will take a while to get from one end to the other. To fix this there will be a "super drive" system (like warp drive from startrek... only different so I don't get slapped.)
that will allow ships to get there quicker.. plus allow for some interesting battle tactics ^_^
Status:
Player can enter the ships. And the ships can move forward.
(done alot haven't i? )
Future Features:
Hopefully weaponary on the ship will be visable, and will actualy rotate to face targets ^_^
Sheilding will only be visable where it was struck. so if a ship is cloaked( cloaking! ^_^ ) and not on your sensers ( sensers ^_^ )
you'll no where the attack is comeing from... unless its a remote missle( Remote missile ^_^ )
When you destroy a vessle you can 'transport' the debrie aboard and if it wasn't damaged then you can return to base/carriar and outfit it on your ship ^_^ ( /me drools at this particular soon to be feature )
Weapon Types: (by Memory)
missles
torps
beam weaponary ^_^
phase weaponary
Partical Weaponary
Mines ^_^
ummm others too I can't remember...
(Im at work )
I suppose thats it for now...