This is a further level of the ' nonstop Mapper ' Jaymian. The name is in this map program, because it is for the play mode Domination. According to the ReadMe takes place the fight in a secret base, it applies at it three inspection points to take: COMMAND control, generator control and Getaway lobster. The points are represented not as usual in UT by large lighting up characters, but are invisible, what naturally comes the reality to property. The disadvantage to it is however which one difficulties has it to find if one the map for the first time plays. This represents in particular in the large control center a problem, I had only the whole space to run around the point to find. By the general tightness of the base above all close-range weapons are used, sniper not much joy here will have into this level.
Optically the map varies between two extremes: While the courses with its few details and boring textures look rather bad, in another place objects with many details convince, e.g. the computers, chairs or also the toilets. Unfortunately almost everything of these articles is platziert off the main routes which to it leads which one it to face gets only rarely. The large control room works with its large multicolored displays for infiltration unsuitable. On the other hand there are also some animated displays with pictures from the level which the illusion by monitoring cameras created.
Also this map does not support alternating infiltration going noises, this continues to be noticeable however by that to almost everywhere same soil not. Much more disturbs also here the mood music, which over-sounds the rifle fire in many situations even.
The Bots functions practically perfectly, it finds all inspection points and defends these also selbsstaendig. To play I cannot support the predicate of the Mappers these maps with 6-12 users however: As soon as more than 8 players by the courses the map will run to gigantic blood bath with which one of all pages is at the same time attacked and on the way to the inspection points inevitably at groups of opponents must. The Spawnpunkte is distributed also particularly intelligently, it occurred not rarely player only some steps from the generator far away starts.
All in all is INF Domination a nice level in all in the play mode are interested, which become most however it after a few rounds again of their map rotation to probably remove.