Now that we've had a day or two to play with .5 I think there are a few bugs which require attention sooner than 2.86 is going to be released.
1: Leaning is a bit buggy. I'd prefer it to simply be impossible to shoot when leaning but if that's a lot of code than simply remove it until it can be completely fixed.
2: Prone dive. It's always been around but it's just really annoying lately. Prone dive (not prone, just the dive) should be removed to prevent worming until the diving animation can be completed.
3: Prone hitbox. I don' know how difficult it would be to do but couldn't the hitbox radius be increased so that it's at least as wide as the player? It wouldn't be perfect but it'd be a nice standin until the cylinder can be rotated and sized correctly.
4: Screen flash: More and more often I've been looking up at my screen and noticing I'm at low health for no apparent reason. We really need that red flash an grunting when you get hit back in.
5: Living dead: I'm sure by now most people have been in a game where one team wins and the round ends... only it doesn't end and you can run around without your weapons. You can pick up weapons and shoot them but they don't hurt the enemies. Sooner or later it goes away but it's kinda annoying (funny too).
6: Jumping: Stamina drop for jumping was never scaled with the stamina/bulk changes. Sub-20 loadouts may be able to run fast and far but they can still only jump a few times before they are out of stamina. It's really hard to climb 'crate stairways' like in MWH or Installation because of this since more often than not you get to the last 'step' and then have to lay down and rest.
7: P90 hits: Myself and many other players have noticed inconsistant hits with the P90. Even if your like 10 feet away and your certain you are on target many times your shots appear to go right through them causing no damage. At first I thought I was just lagging but I've heard a lot of other people talking about similar problems where the P90 just doesn't seem to hit all the time leading me to believe that perhaps there is something more to it than that. (P90 reloading bug as well, emailed about this one).
8: 40mm fuse. This is still wrong so you just end up with people taking both the m203 and hk69 into cqb maps to get around the limit restriction, and since they are on small maps it doesn't really matter if they can't run too far not to mention as they use grenades the penalty is removed.
9: The 57 seems really close. I just noticed this a little while ago. he m9 looks like your holding it out roughly at arms length but the 57 looks like you've got your elbows bent and are holding it up to your nose between your eyes. Not a big deal it just makes longer ranged shots kinda difficult since the gun blocks the person your shooting at.
I can't think of anything else at the moment mainly because it's a solid release and it's so much more fun now. Most of this stuff is pretty rare but it can still be frustrating at times. If anyone has any comments or further fix requests just add to the list.
1: Leaning is a bit buggy. I'd prefer it to simply be impossible to shoot when leaning but if that's a lot of code than simply remove it until it can be completely fixed.
2: Prone dive. It's always been around but it's just really annoying lately. Prone dive (not prone, just the dive) should be removed to prevent worming until the diving animation can be completed.
3: Prone hitbox. I don' know how difficult it would be to do but couldn't the hitbox radius be increased so that it's at least as wide as the player? It wouldn't be perfect but it'd be a nice standin until the cylinder can be rotated and sized correctly.
4: Screen flash: More and more often I've been looking up at my screen and noticing I'm at low health for no apparent reason. We really need that red flash an grunting when you get hit back in.
5: Living dead: I'm sure by now most people have been in a game where one team wins and the round ends... only it doesn't end and you can run around without your weapons. You can pick up weapons and shoot them but they don't hurt the enemies. Sooner or later it goes away but it's kinda annoying (funny too).
6: Jumping: Stamina drop for jumping was never scaled with the stamina/bulk changes. Sub-20 loadouts may be able to run fast and far but they can still only jump a few times before they are out of stamina. It's really hard to climb 'crate stairways' like in MWH or Installation because of this since more often than not you get to the last 'step' and then have to lay down and rest.
7: P90 hits: Myself and many other players have noticed inconsistant hits with the P90. Even if your like 10 feet away and your certain you are on target many times your shots appear to go right through them causing no damage. At first I thought I was just lagging but I've heard a lot of other people talking about similar problems where the P90 just doesn't seem to hit all the time leading me to believe that perhaps there is something more to it than that. (P90 reloading bug as well, emailed about this one).
8: 40mm fuse. This is still wrong so you just end up with people taking both the m203 and hk69 into cqb maps to get around the limit restriction, and since they are on small maps it doesn't really matter if they can't run too far not to mention as they use grenades the penalty is removed.
9: The 57 seems really close. I just noticed this a little while ago. he m9 looks like your holding it out roughly at arms length but the 57 looks like you've got your elbows bent and are holding it up to your nose between your eyes. Not a big deal it just makes longer ranged shots kinda difficult since the gun blocks the person your shooting at.
I can't think of anything else at the moment mainly because it's a solid release and it's so much more fun now. Most of this stuff is pretty rare but it can still be frustrating at times. If anyone has any comments or further fix requests just add to the list.