I've been trying to get to grips with MAYA for a while, and the polygon manipulation tools are either inadequate or painful to use. I know that UEd can create Smeshes from BSP geometry, but that they are not properley optimised in some way (too many vertices or something).
Can someone explain exactly how they are deficient, and whether it would be possible to export them to MAYA PLE for some cleanup and texture adjustment before reimporting them to UEd.
Can someone explain exactly how they are deficient, and whether it would be possible to export them to MAYA PLE for some cleanup and texture adjustment before reimporting them to UEd.