I've searched for a working link for Unreal Arcade, but all I can find is the old site by boomboy, just as a reference. Unreal arcade is actually a crazy, fast mod which allows for some frantic gameplay. You can remove the damage taken from the rocketlauncher, use the asmd to juggle monsters around, and pitch yourself against a set number of invading monsters. For example: Every thirty seconds 10 manta, skaarj, brutes etc.
http://www1.plala.or.jp/seiryu/Coop/RTNP/RTNPcp-utlity.htm
But I've located the problem. Should've thought of this first =L
D3D9 gives me this problem.
[D3D9Drv.D3D9RenderDevice]
ZRangeHack=True
NoAATiles=True
NumAASamples=6
UseAA=True
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=False
UseTripleBuffering=True
MaskedTextureHack=True
SmoothMaskedTextures=False
SceneNodeHack=True
FrameRateLimit=150
SwapInterval=0
UseFragmentProgram=True
UseVertexProgram=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=3
RefreshRate=75
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
Use565Textures=False
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=False
UsePalette=True
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=-1.000000
DetailTextures=True
DescFlags=0
Description=ATI Radeon HD 4800 Series
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True