Is this possible ?

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Max_Damage_uk

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May 20, 2002
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HI,
before I spend an age trying to do this, I thought I'd ask if anyone had
tried to do this before.

Downhill skiing and jumping with weapons.

I want to attach a pair of skis to the players(no prob)

But, its the player pawn skiing physics that I need to sort out.

Which is the best way of doing this?
1. change the pawn code?
2. map volumes?
3. interactions?
4. all of the above?

ta.

Max
 

Phopojijo

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Nov 13, 2005
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Max_Damage_uk said:
HI,
before I spend an age trying to do this, I thought I'd ask if anyone had
tried to do this before.

Downhill skiing and jumping with weapons.

I want to attach a pair of skis to the players(no prob)

But, its the player pawn skiing physics that I need to sort out.

Which is the best way of doing this?
1. change the pawn code?
2. map volumes?
3. interactions?
4. all of the above?

ta.

Max
Not really sure how fun it'd be though, unless you're going for a road-rash type gameplay. If you give 'em guns there's no way anyone could defend themselves from their rear -- really.
 

Max_Damage_uk

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May 20, 2002
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Ye, I think it needs to be a player sliding downhill and is able to turn around and jump but is still sliding .

I tried the locust hoverboard but its still a vehicle.

An interesting effect was standing on the hoverboard and not entering it. I was still being carried by it but not attached. So i could still fire my weapon and turn.

mmm
 

eblade

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Jan 29, 2006
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bHardAttach and SetBase the pawn to the skis, make the skis karma actors, and give 'em a big push when at the top of the hill :D

actually, this sounds kinda fun..

i bet that hardattach and setbase on a pawn probably doesn't work tho, eh?
 

Max_Damage_uk

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May 20, 2002
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I've tried turning the pawns physics to hover, and giving him a forward push when facing down a slope. I increased the velocity with time and this seems to work . He can jump, double jump, fire weapons and ski off slopes. Its just a matter of getting the right animation for the pawn during the ski phase.

I'll keep at it for a while.