Hey guys and gals
Artus, is the name of the game which I'm creating for my final major project of university. What I'll be actually making from my game, will be the first level plus the hub level of the game, a church, which the player returns to after every mission. The first level consists of a railway station, a government building and a hospital including a morgue. You will notice a big difference in settings in the two levels, this is an effect that I wanted to go for to help differentiate the pacing and nature of each of the locations.
The name Artus is the name of the city where the game takes place, and it means 'limbo' in Latin which is 'The edge of hell'. I'm not a religious person myself, however some biblical stories and events from other religious literature have some amazing stories and settings which I don't think are fully explored / expanded on in games. So I decided to try and include some religious undertones in my game as well as add some tangential learning, however these aren't fully featured yet as it's still 3 months from being finished.
The church, like I mentioned earlier is the hub level of the game. The player returns here repeatedly and has the ability to interact with a host of NPC's. They will help tell the story to the player, reveal the game/city's history, restock the players supplies and give player missions, both major to the plot and minor. The Church will change throughout the course of the game depending on certain actions or allegiances the player takes as well as how far the player is through the game itself. The church will lose it's orange/yellow morning sunrise colour scheme and it's feel of 'divine protection' and instead will become worn down and a sense of danger/anxiety will show it's face. Actions the player takes throughout the game will alter the populous of NPC's in the church, such as the appearance of certain characters and their mood towards you of, plus the ratio of faction members.
Anyway, I feel I've blabbed enough, if you want to know more about the games story you can always check out my blog and remember that this is a WIP
Any feedback is always appreciated!
Cheers.
Church Level - Opening Sequence (short) - http://www.youtube.com/watch?v=QPls_Yh37pA
Level 1 - Part 1 -http://www.youtube.com/watch?v=PCTi0BRmKNQ
Level 1 - Part 2 -http://www.youtube.com/watch?v=3QowI06meRw
Level 1 - Part 3 -http://www.youtube.com/watch?v=uByNyhlF3xs
Blog - http://project-artus.blogspot.com/
Artus, is the name of the game which I'm creating for my final major project of university. What I'll be actually making from my game, will be the first level plus the hub level of the game, a church, which the player returns to after every mission. The first level consists of a railway station, a government building and a hospital including a morgue. You will notice a big difference in settings in the two levels, this is an effect that I wanted to go for to help differentiate the pacing and nature of each of the locations.
The name Artus is the name of the city where the game takes place, and it means 'limbo' in Latin which is 'The edge of hell'. I'm not a religious person myself, however some biblical stories and events from other religious literature have some amazing stories and settings which I don't think are fully explored / expanded on in games. So I decided to try and include some religious undertones in my game as well as add some tangential learning, however these aren't fully featured yet as it's still 3 months from being finished.
The church, like I mentioned earlier is the hub level of the game. The player returns here repeatedly and has the ability to interact with a host of NPC's. They will help tell the story to the player, reveal the game/city's history, restock the players supplies and give player missions, both major to the plot and minor. The Church will change throughout the course of the game depending on certain actions or allegiances the player takes as well as how far the player is through the game itself. The church will lose it's orange/yellow morning sunrise colour scheme and it's feel of 'divine protection' and instead will become worn down and a sense of danger/anxiety will show it's face. Actions the player takes throughout the game will alter the populous of NPC's in the church, such as the appearance of certain characters and their mood towards you of, plus the ratio of faction members.
Anyway, I feel I've blabbed enough, if you want to know more about the games story you can always check out my blog and remember that this is a WIP
Any feedback is always appreciated!
Cheers.
Church Level - Opening Sequence (short) - http://www.youtube.com/watch?v=QPls_Yh37pA
Level 1 - Part 1 -http://www.youtube.com/watch?v=PCTi0BRmKNQ
Level 1 - Part 2 -http://www.youtube.com/watch?v=3QowI06meRw
Level 1 - Part 3 -http://www.youtube.com/watch?v=uByNyhlF3xs
Blog - http://project-artus.blogspot.com/