Since everyone was talking about id in the RAGE thread, it brought up some thoughts of their past work, Doom 3. I'm just wondering what you guys' opinions are of this game.
Before I put out my opinion, I'd like to say that, yes, I've played through both Doom 3 and the original two games many times. (Also, not that it matters but I beat Doom 3's Hell on Nightmare mode. )
To me, Doom 3 is a great game that tried to go in the wrong direction. Specifically, it tried to mix equal parts horror and combat. While the original Doom did have horrific elements in it, that's not what the game really was. I would say the original was about 1/5 Horror and 4/5 combat.
In Doom 3, it focused on fewer, more powerful enemies than weaker, more numerous enemies in the original and also, small corridors, halls, rooms, etc.
IMO, if they had brightened the whole game, expanded the area, added more numerous weaker enemies, and perhaps beefed out the weapons, it would have been something truly awesome.
I guess the reason they didn't do this was because of the engine. It was one of the main goals from the start to build a revolutionary new engine to go with the game so they had to not only focus on graphical quality but they also had to work on performance. Unfortunately, however, they also had planned it for the Xbox from the start so they were limiting themselves in that way too. They had to work around the engine rather than through it.
And holy crap, I did not mean to write a college paper but oh well. That's my whole opinion on it.
Before I put out my opinion, I'd like to say that, yes, I've played through both Doom 3 and the original two games many times. (Also, not that it matters but I beat Doom 3's Hell on Nightmare mode. )
To me, Doom 3 is a great game that tried to go in the wrong direction. Specifically, it tried to mix equal parts horror and combat. While the original Doom did have horrific elements in it, that's not what the game really was. I would say the original was about 1/5 Horror and 4/5 combat.
In Doom 3, it focused on fewer, more powerful enemies than weaker, more numerous enemies in the original and also, small corridors, halls, rooms, etc.
IMO, if they had brightened the whole game, expanded the area, added more numerous weaker enemies, and perhaps beefed out the weapons, it would have been something truly awesome.
I guess the reason they didn't do this was because of the engine. It was one of the main goals from the start to build a revolutionary new engine to go with the game so they had to not only focus on graphical quality but they also had to work on performance. Unfortunately, however, they also had planned it for the Xbox from the start so they were limiting themselves in that way too. They had to work around the engine rather than through it.
And holy crap, I did not mean to write a college paper but oh well. That's my whole opinion on it.