Would you play game type in wich you have to take prisonners or carry on your back wounded or unconcious buddies?
Exemples :
Get in and get out :
You must do a mission, but you must not leave any compromising fact behind you. You must do your task and bring back your woundeds, unconcious and deads before the end of the round or else the defending team win. you must not leave any proof of your "involvement". The defending team must do whatever is nessessary to keep something from you so they may have proof you were there... You must leave before time's out because your "get away" is timed.
Rescue :
You must rescue a pow (played by one of your team). You must infiltrate the enemy facility and get him out. The defending team must prevent you from freeing the pow, but is not allowed to kill the pow (he's too valuable, say he's a spy, a scientist or someone they can't kill because of some special reason). The defender may not be allowed to leave their base, at least not before the alarm ring.
Save our buddies!
You must carry some wounded soldier (from a plane crash, a bloody battle etc... ) and you must get pass an enemy patrol (that must stop you from reaching a particular spot on the map (extraction point? Escape boat or chopper?). They may even try to take prisonners (knock you unconcious).
One or two player carry the guys while the other try to protect them. All living character of your team must reach the escape point, if an unconcious or crippled player is left behing, you lose, if you are all killed or captured you loose. If less than 2 of your guys reach the escape point you loose.
Take a prisonner :
You must capture one of the other team members alive. The defending team must just hold on until the end of the round or they loose. The attacking team must take a prisonner before the end of the round or they loose. If any defender commit suicide or kill a buddy they loose.
I know, they may need some more thinking to make sure the 2 teams don't just kill off each others.
There must be some extra rules to make sure one team would not just commit suicide or kill some of their own to win...
Any ideas to make this more interestin
Exemples :
Get in and get out :
You must do a mission, but you must not leave any compromising fact behind you. You must do your task and bring back your woundeds, unconcious and deads before the end of the round or else the defending team win. you must not leave any proof of your "involvement". The defending team must do whatever is nessessary to keep something from you so they may have proof you were there... You must leave before time's out because your "get away" is timed.
Rescue :
You must rescue a pow (played by one of your team). You must infiltrate the enemy facility and get him out. The defending team must prevent you from freeing the pow, but is not allowed to kill the pow (he's too valuable, say he's a spy, a scientist or someone they can't kill because of some special reason). The defender may not be allowed to leave their base, at least not before the alarm ring.
Save our buddies!
You must carry some wounded soldier (from a plane crash, a bloody battle etc... ) and you must get pass an enemy patrol (that must stop you from reaching a particular spot on the map (extraction point? Escape boat or chopper?). They may even try to take prisonners (knock you unconcious).
One or two player carry the guys while the other try to protect them. All living character of your team must reach the escape point, if an unconcious or crippled player is left behing, you lose, if you are all killed or captured you loose. If less than 2 of your guys reach the escape point you loose.
Take a prisonner :
You must capture one of the other team members alive. The defending team must just hold on until the end of the round or they loose. The attacking team must take a prisonner before the end of the round or they loose. If any defender commit suicide or kill a buddy they loose.
I know, they may need some more thinking to make sure the 2 teams don't just kill off each others.
There must be some extra rules to make sure one team would not just commit suicide or kill some of their own to win...
Any ideas to make this more interestin