Masked Textures and Sheet Brushes By Aridale
Ok first of all to use a masked texture correctly it has to be added to a sheet brush. Sheet brushes dont block anything so
this creates a problem. So you make your sheet brush, select your texture and all that good stuff and add a Special to the
world. Mark it as 2 sided and masked. 2 sided only if you'll be able to see it from the other side. If not just one sided will
work.
Now to keep things from going through the grate you need to add an invisible collision hull behind it. So *just* behind it
(not touching it, otherwise it will cause weird visual effects at a distance) make the hull. I mean like 1 unit behind it. To add
a Collision Hull, add a Special, select Invisible Collision Hull from the drop down list, and click Add. The Collision Hull
should be made from a solid brush and not a Sheet brush (don't ask why but Sheet brushes can't block actors).
SOMETHING I SAID ACUALLY GOT PUT TO SOME USE!! : /~unreal/ubb/html/biggrin.gifances a jig:: Hells yeah! LOL
Ari
Ok first of all to use a masked texture correctly it has to be added to a sheet brush. Sheet brushes dont block anything so
this creates a problem. So you make your sheet brush, select your texture and all that good stuff and add a Special to the
world. Mark it as 2 sided and masked. 2 sided only if you'll be able to see it from the other side. If not just one sided will
work.
Now to keep things from going through the grate you need to add an invisible collision hull behind it. So *just* behind it
(not touching it, otherwise it will cause weird visual effects at a distance) make the hull. I mean like 1 unit behind it. To add
a Collision Hull, add a Special, select Invisible Collision Hull from the drop down list, and click Add. The Collision Hull
should be made from a solid brush and not a Sheet brush (don't ask why but Sheet brushes can't block actors).
SOMETHING I SAID ACUALLY GOT PUT TO SOME USE!! : /~unreal/ubb/html/biggrin.gifances a jig:: Hells yeah! LOL
Ari