Custom map rotation before starting game

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Before the Titan pack I used to be able to edit...

Code:
"C:\Users\VERN\Documents\My Games\Unreal Tournament 3\UTGame\Config\UTGame.ini"

and change the line that starts with

Code:
GameSpecificMapCycles=(GameClassName="UTDeathmatch"

by adding the maps I wanted in the rotation in the parenthesis area

Code:
("DM-DarkMatch","DM-EdenInc",DM-KoosBarge","DM-OceanRelic")

...and when I started the game and loaded a Deathmatch game and click on rotation it would be pre populated.

Anyone have any idea what config file it's reading from now? I know it's reading one because if I setup a rotation and exit the game the same rotation is there when I go back in. Any help is greatly appreciated...Thanks
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
83
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UTMapLists.ini I think. The patch notes for 2.0 explain how to use it.