UE3 - UT3 Mini-map image problem

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SmokeRingHalo

Reigning King of DM/CTF Mapping
Mar 1, 2008
125
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smokeringhalo.unrealmaps.net
Never had that happen. I'd try the same settings that an ingame screenshot uses.

from DGUnreal:
- Set "CompressionNoAlpha" to True, set "CreateMaterial?" to True, set "Lighting Model" = MLM_Unlit, set "LODGroup" to TEXTUREGROUP_UI and set "RGB To Diffuse" to True.
- After the texture is loaded, right-click on it in the Generic Browser and choose Texture Viewer and set the NeverStream property to True.

Then move the texture inside the material so that it turns black (unlit)

I have to say that is a very nice minimap. I wish I could make mine half as good. Its the weakest part of my map. Good luck.
 

Ionium

New Member
Dec 30, 2005
195
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Wow freakin weird, I turned off "SRGB" in the texture settings in the generic browser, and now it looks normal.
 
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