I am trying to make a mutator where when you hold down the jump button you can jump higher.
I ideally need to replicate a
state halfgravjump
{
function tick()
{
if( player releases jump )
gotostate('');
playerGravity *=3;
}
begin:
playerGravity /=3;
}
on the client, but i have tried everything and can't get it to replicate. I have put this state in the mutator class,
i have made it in a tournament pickup class, i have declared it simulated, i have tried everything.
Please help if you have any ideas.
I ideally need to replicate a
state halfgravjump
{
function tick()
{
if( player releases jump )
gotostate('');
playerGravity *=3;
}
begin:
playerGravity /=3;
}
on the client, but i have tried everything and can't get it to replicate. I have put this state in the mutator class,
i have made it in a tournament pickup class, i have declared it simulated, i have tried everything.
Please help if you have any ideas.