[ Transcript of review for Weapon Stuff | Posted by Doobin on 2002-10-08 | Score: 8 ]
Are you bored with the way the standard UT weapons work? Don't you wish there was more customizability about them? This little mutator can help alleviate your boredom! It allows you to change the properties of different weapons. It's guaranteed to work with standart UT weapons, and usually works with others, so long as the weapon is described and recognised by UT via it's '.int' file. That's all it needs- if a weapons is declared in an int file, it can join the party. I myself tried it with Apocalypse Weapons beta 7, and it worked perfectly.
When you open up the mod menu, you'll see a drop-down list of all availiable weapons. Underneath, you can change the Ammo Regenerating rate, the Damage Scaling, the Self-Damage and the Momentum Scaling. You'll need to play about with the settings before you begine, or you won't see any difference from normal UT. After changing the weapons properties to suit your tastes, it's simply a case of selecting the mutator and playing. There are hundreds of different posibilities- make the Enforcer a one shot, one kill weapon, or have the Rocket Launcher do next to no damage, but slam you back miles in the air.
Single player works fine, and there is also support for multiplayer. When playing multiplayer, there are command lines you can use the change weapon properties without restarting the game. I guess these also work in single player, too.
Overall, this is a nice little mutator. It does exactly what it says, fuss-free, with a nice, simple clean interface. However, no mutator can ever be perfect- in fact, NOTHING can ever be perfect. There's always something that would make it better. How about adding several 'slots' into which you can save different weapons settings? And I know it's nit-picking, but it would be nice if the mutator was described in the mutator selection box. Goob job, Will.
-Doobin