I hope you like it, and I look forward to any suggestions (I will try to get around to modifying the footstep sounds at some point).
In particular, since I'm trying to make the SP/COOP portion now in earnest, I would like to know if you (and everyone who downloaded this in general) think the weapon handling needs to change in any way (e.g. increase or decrease weapon damage, reload rates, recoil etc.). I'm also trying to differentiate the weapons a bit and give each a specific purpose (and hopefully create interesting scenarios to use them in game). For example, obviously the sniper rifle is good for long range, but I also was trying to figure out how to differentiate between the SMG and ARs (ARs obviously have more stopping power), but I'm also playing with how to make them worth while using later even when better weapons have been collected.
In particular, since I'm trying to make the SP/COOP portion now in earnest, I would like to know if you (and everyone who downloaded this in general) think the weapon handling needs to change in any way (e.g. increase or decrease weapon damage, reload rates, recoil etc.). I'm also trying to differentiate the weapons a bit and give each a specific purpose (and hopefully create interesting scenarios to use them in game). For example, obviously the sniper rifle is good for long range, but I also was trying to figure out how to differentiate between the SMG and ARs (ARs obviously have more stopping power), but I'm also playing with how to make them worth while using later even when better weapons have been collected.