UT2007 Demo Footage at IGN/Gamespy

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Sir_Brizz

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Feb 3, 2000
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11:55 <@[BU]Brizz> jump height looks ALOT lower
11:56 <@[BU]Brizz> dodging looks alot lower and faster
11:56 <@[BU]Brizz> eye height looks alot higher
11:57 <@[BU]Brizz> the blades on the scorpian are like energy blades now
 

Raffi_B

Administrator
Oct 27, 2002
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USA
Those aren't energy blades. They are just bright so the engine gives them that glow. If you look closely you can see the metal parts.
 

-AEnubis-

fps greater than star
Dec 7, 2000
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The Nicest Parts of Hell
I didn't notice any dodges.

Looks mostly like graphical optimizations since the last time we saw footage of that demo. Which is good... prolly where they need to focus most.
 

AntiMatter

[Ci]
Mar 17, 2004
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That looks really really nice, the city in that second video was great, with all the neon lights and stuff. The shock rifle effect looked sweet. :D
 

Sir_Brizz

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Feb 3, 2000
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I dunno.

When he first whips them open he is in the shadow of that building and they still look really bright.
 

Bot_40

Go in drains
Nov 3, 2001
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York, UK
Whole movement looked a lot nicer imo. Simply can't wait to see the engine close up in all it's glory :)
Didn't think the city with the neon lights really showed off the engine's power though, the city flyby map looks a lot nicer. I'm looking forward to some incredible temple maps etc. in the final product.

Still not a fan of this rocket launcher model, looks a bit clunky. Shock rifle model looks ok but certainly extra marks for originality compared to past models. Combo effect looks simply leet.
 

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Discord

surveying the wreckage...
Nov 6, 2002
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Somewhere on Route 666
Ahhh... the thumbnail. *headsmack*

Well, I can't really say for sure about jumps or dodges. I CAN say for sure that that is NOT a rocket launcher on the Scorpion. :)

The cities look really nice, but what I want to know is: can all of those buildings be made accessible?
 

Sir_Brizz

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Feb 3, 2000
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Discord: yes.

All: The weapons really aren't likely to be final. Those are UC2 models.