As a scientific study, a group of students at Saarland University developed, in cooperation with Erlangen University, the worlds first completly ray traced 3D FPS.
To skip the task of designing a game, they chose Quake 3 for their base.
The game runs at approximately 20fps on a decent, modern computer. A 36 GHz array of 20 AMD 2000+'s, 512x512 resolution, with 4xFSAA)
Features include:
Everything seen here and a raytracing movie can be found at:
http://graphics.cs.uni-sb.de/~sidpohl/egoshooter/
To skip the task of designing a game, they chose Quake 3 for their base.
The game runs at approximately 20fps on a decent, modern computer. A 36 GHz array of 20 AMD 2000+'s, 512x512 resolution, with 4xFSAA)
Features include:
- realtime 3d raytrace engine
- realtime per-pixel shadows
- possible resolution up to 16384x16384x32
- real glass with reflection and refraction (thanx to Tim Dahmen)
- real mirrors
- colored realtime per-pixel shadows (thanx to Tim Dahmen)
- realtime soft shadows
- colored lights
- flashlight
- ground fog
- some walls replaced with high polygon displaced walls
- reflecting water
- mipmapping
- wireframe mode
- B/W filter
- camera portals
Everything seen here and a raytracing movie can be found at:
http://graphics.cs.uni-sb.de/~sidpohl/egoshooter/