Well, for the switching of 4 weapons with one button, I think you can do it with some Alias',
It's been a while since I've looked up the way Unreal handles alias', so here goes....
If what I remember how to bind keys in Unreal correctly, this just might work...
Edit your user.ini (For GOD's SAKE, KEEP A BACK UP!) so that the first unused alias' look like this:
Aliases[??]=(Command="switchweapon 1 | set input # Cycle2",Alias=Cycle1)
Aliases[??]=(Command="switchweapon 2 | set input # Cycle3",Alias=Cycle2)
Aliases[??]=(Command="switchweapon 3 | set input # Cycle4",Alias=Cycle3)
Aliases[??]=(Command="switchweapon 4 | set input # Cycle1",Alias=Cycle4)
I believe the "|" symbol means "and" so you'll be switching to your weapon and changing the bind.
Where ?? = The Alias number, # = the key you want to bind too, and change the weapon numbers to how you see fit...
Then scroll down to the # you want and change that so it reads:
#=Cycle1
ACK! Just thought of a problem with this setup (if it even works that is..), the way this works is that if you didn't have Weapon 3 you'd have to press # twice to get to the forth weapon! Perhaps it isn't the best solution.... (Tho' on the bright side, you can't switch to having no weapon..)
I hope this works for you. /~unreal/ubb/html/smile.gif (I hope this works period!)
For the low ammo warning, it couldn't be too hard for a programmer type to make a mutator which flashes the hud when the ammo is starting to get low... it'd probably be best if it check what color the hud is currently and then flashed the opposite color a few times... You might want to take this to "The Mutation Device" message board (You have to go to The Mutation Device first) and ask around there.
I had an idea for a mutator which changed your hud color depending on the amount of health left... but so far it doesn't seem like anyone else is interested.. :/
Wiwi
"I trust in my abilities, but I want more then they offer"
[This message has been edited by WiwiJumbo (edited 12-14-1999).]