AIScripting

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Creavion

New Member
Aug 27, 2005
471
0
0
Germany, Niedersachsen
LOL, I should supposed to know that nobody will answer to this thread in this forum part, but I risk it anyway :D.
My question is, if anybody deal with the complex ai scripting system (dormant 0 etc). In the past, I tried it often, I needed many attemps for a real result.
If it`s true, can anyone give me some tipps?

As the case maybe I have some special knowledge too :D

Edit: I Know your wiki and the files from unreal2.com
 

dutch_gecko

Think Pink
Jun 16, 2004
1,882
1
0
www.dutch-gecko.co.uk
Good question, but I doubt that any of the remaining forum loungers have tried something like this. This forum is now used almost exclusively for talk about XMP, which never had AI (didn't have much I in general actually :p).
I think you'd be better off heading down to Unreal Development, and hope that somebody there played U2.
 

Creavion

New Member
Aug 27, 2005
471
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0
Germany, Niedersachsen
This script create a crtical error and I don`t know, why... :(
__________________________________________________

setweapon u2weapons.weaponINVAssaultrifle
dormant 1
inert 1
call start

:start
ontrigger zacky gotolabel erscheckeSpieler
ontrigger testsongtrigger gotolabel Sulferonmusikstart
onevent Died gotolabel siegesmusik
return

:erscheckeSpieler
dormant 0
inert 0
directionalpatrol 1
setalert 1
setmovespeed 1.0
ontrigger zacky
gotoactor PathNode0
turntoactor PathNode1
gotoactor PathNode1
sendevent fightsong 0
turntoactor PathNode2
gotoactor PathNode2
sleep

:Sulferonmusikstart
sendevent testsong 0

:siegesmusik
sendevent Siegcapscapscaps 0
 

Creavion

New Member
Aug 27, 2005
471
0
0
Germany, Niedersachsen
[SCREENSHOT]http://img67.imageshack.us/img67/4787/shot000006ka.jpg[/SCREENSHOT]

Download 1. Alpha:
Download
Game: Unreal 2
Used Version: Version 2001 (Patch u2_retail_031403_deu )
Build Time: less than 2 days
Level Description: Somebody did shot your ship and you made a crashlanding...
The first level plays in a dust desert with skeletons
Scripts: Yes (but some problems, takedamage don`t work and some other small problems
Music: Yes, the Sulferon Music!!! ;)
Particles: No (not yet)!
Levels: 1 (yet)
Play Time: less than 3 minutes (yet)!
 

Bleeder

Co-Founder, U2XMP [Ч] Clan
Feb 26, 2004
803
0
16
teh Intarweb, duh
My link in my post was just for reference to prove that it is possible to do "bots" from the server-side. Exactly how Subvertio did it, I don't know. If you can get a hold of him somehow, he might share.
 

Creavion

New Member
Aug 27, 2005
471
0
0
Germany, Niedersachsen
I`m afraid, that I don`t understand, what you want to say me exactly.... sry. :/
I don`t know this page and this guys there, I don`t know, what I should do there.. no idea.
 

dutch_gecko

Think Pink
Jun 16, 2004
1,882
1
0
www.dutch-gecko.co.uk
Basically, although they used XMP, they do have scripting knowledge from the same engine. If you get stuck, as them, because they probably know :)

edit: Your screenie looks pretty good :D
 

Creavion

New Member
Aug 27, 2005
471
0
0
Germany, Niedersachsen
Pfft, thats rubbish, for only few questions no interest to register!
Hmmm, I post my problem scripts:

eventenable takedamage < works not?!
setproperty bHidden true
removeinventory
setweapon u2weapons.weaponINVRocketLauncher
call setupontriggers
inert 1
dormant 1

:waitingforplayer
sleep

: pawnsetup
ontrigger fettesteil2
setproperty bHidden false
dormant 0
inert 0
setmovespeed 1.0
directionalpatrol 1 < no idea, if it works
gotoactor PathNode12
gotoactor PathNode7
directionalpatrol 0 < the same...
turntoactor PathNode8
sleep

:actionmusikcomesagain
sendevent counter2005am

:setupontriggers
ontrigger fettesteil2 gotolabel pawnsetup
onevent takedamage gotolabel actionmusikcomesagain
// tamedamage thing doesn`t work :(

return
 

NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
That's one big sig, pnikey. Unfair to the others. Better stay in your safe xmp haven, if you liek it that much, or there's gonna be some other type of pwnage... Just some friendly advice.

If you happen to think I'm attacking you... -_-
 

Pinkey

dead
Aug 7, 2004
417
0
0
I dont know. :(
NeoNite said:
That's one big sig, pnikey. Unfair to the others. Better stay in your safe xmp haven, if you liek it that much, or there's gonna be some other type of pwnage... Just some friendly advice.

If you happen to think I'm attacking you... -_-
Sig pwning? Well I edited it myself so no one could touch it. :D
 

Dandeloreon1984

CXP Director
Jan 31, 2004
1,303
0
0
the thing about the unreal 2 ai is that it's done in unreal script, while i don't have it per se, i do know what you need to do is read up on the monsters and soldiers, since those 2 different ai have a lot hidden that you have yet to really mess with.
 

Creavion

New Member
Aug 27, 2005
471
0
0
Germany, Niedersachsen
Dandeloreon1984 said:
the thing about the unreal 2 ai is that it's done in unreal script, while i don't have it per se, i do know what you need to do is read up on the monsters and soldiers, since those 2 different ai have a lot hidden that you have yet to really mess with.

:hmm: Sound not good, I can`t script :(
 

Pinkey

dead
Aug 7, 2004
417
0
0
I dont know. :(
XMP.Arc said:
hey pink i'm w/you on the sig. My second fav to xmp is hl2. must admit i like the weapon action in general and hl2 pistol aim is comparable to u2xmp :lol:
buggy reminds me raptor too.
scott dalton now worx w/valve i think. wow circle is complete.
You missed it. :(
 
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