Let me start off by saying hello im new to the community and unrealed so dont be to harsh on my for future refernce lol... Anyways back to the topic I am trying to make a chemical/sewage/icky stuff treatment plant (whichever i decide to make it ) map or something along those lines and usaully at any kind of plant or warehouse they have some type of office where managers or people will go to sit rest and get paper work done etc. What kind of things would I incorporate into the level to make it look like it goes from the treatment center to like an office room or something alog those lines while maintaining a sort of industrial look but keeping the idea of this being an office within a plant. What textures could I use/BSP Editing and Static meshes to make this map look reaistic.... Here is some pics to show you what kind of environment the main plant is....
Sewege/Chemicals or w/e this is at the bottom
This is the bottom level where all the crap is...
This is the middle level hallways which will lead to the offices and whatnot...
This is the top level of the map where old hardware crates and other things will be its pretty much a storage area of the map...
So know that how you see the texturing and lighting and whatnot in the map could anyone help me make the transition from plant to office?
Sewege/Chemicals or w/e this is at the bottom
This is the bottom level where all the crap is...
This is the middle level hallways which will lead to the offices and whatnot...
This is the top level of the map where old hardware crates and other things will be its pretty much a storage area of the map...
So know that how you see the texturing and lighting and whatnot in the map could anyone help me make the transition from plant to office?