Just a FYI... If you want Max Payne-style bullet-time in UT singleplayer, at the console type:
set input rightmouse slomo 0.3 | onrelease 1.0
While you hold the right mouse button down, you'll be in bullet-time. Of course, rightmouse is pretty much everyone's alternate fire, so you might want a different binding. middlemouse?
Incidentally, this trick should work for any Unreal engine game. If you can't access the console, do it in the user ini. Find the RightMouse= line in your user.ini, and make it:
RightMouse=slomo 0.3 | onrelease 1.0
Needless (and I mean needless) to say, this is a single-player only deal. *chuckles at the thought*
Cheers,
- JbP
set input rightmouse slomo 0.3 | onrelease 1.0
While you hold the right mouse button down, you'll be in bullet-time. Of course, rightmouse is pretty much everyone's alternate fire, so you might want a different binding. middlemouse?
Incidentally, this trick should work for any Unreal engine game. If you can't access the console, do it in the user ini. Find the RightMouse= line in your user.ini, and make it:
RightMouse=slomo 0.3 | onrelease 1.0
Needless (and I mean needless) to say, this is a single-player only deal. *chuckles at the thought*
Cheers,
- JbP