I would like to see an average poly count you should be aiming for when creating static meshes for all three UT iterations like so
UT3
Static Meshes: X polys
Characters: X polys
Scene: X polys
UT 2004 ....
you get the idea
UT3
Static Meshes: X polys
Characters: X polys
Scene: X polys
UT 2004 ....
you get the idea