How do you do this?
Maybe somehow by using these?
// - PlayerController Input float vars:
aBaseX, aBaseY, aBaseZ, aMouseX, aMouseY, aForward, aTurn, aStrafe, aUp, aLookUp
Thanks for the help.
Maybe somehow by using these?
// - PlayerController Input float vars:
aBaseX, aBaseY, aBaseZ, aMouseX, aMouseY, aForward, aTurn, aStrafe, aUp, aLookUp
Thanks for the help.