UDK UDK environment

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evilmrfrank

Banned
Apr 22, 2005
1,631
0
36
35
Florida, US
www.evilmrfrank.com
DM-Primal (UDK Level)

Here's a level I have been working on for a while. Doing a lot of custom art as well as some custom animations for the fish and insects that will navigate through the level. Keep in mind this is only about 70% done so far so its not final yet! Level Doesn't have a name quite yet :p

[SCREENSHOT]http://evilmrfrank.com/images/DM-Primal_Final4.jpg[/SCREENSHOT]


[SCREENSHOT]http://evilmrfrank.com/images/DM-Primal_Final2.jpg[/SCREENSHOT]


[SCREENSHOT]http://evilmrfrank.com/images/DM-Primal_Final1.jpg[/SCREENSHOT]

Update:

Download:
http://evilmrfrank.com/Files/DM-Primal.zip
 
Last edited:

Kantham

Fool.
Sep 17, 2004
18,034
2
38
The only thing that looks out of place to me is the techy stuff. Looking nice.

Seems to blend in pretty nicely for me. Yeah.. lightmass and ambient occlusion. I much desire this in older UE3 editors.
 

SuperAlgae

Tritoxa incurva
Aug 10, 2005
113
0
0
Seems to blend in pretty nicely for me. Yeah.. lightmass and ambient occlusion. I much desire this in older UE3 editors.

I have only used the editor that comes with UT and have limited knowledge of the UDK. Is http://udn.epicgames.com/Three/UDKLevelCreationHome.html the best resource on using the UDK for UT3 level development? Can the UDK be used to include features like lightmass and ambient occlusion in UT3 maps? Any reason not to just use UDK all the time and skip the regular UT3 editor?

________________________________________
Jesse (SuperAlgae) Banet
DM-HardFall .. download and screenshots
 

Mozi

Zer0 as a number
Apr 12, 2002
3,544
0
0
In the Borderlands..
www.mozidesign.com
You can't really make maps for UT3 in the UDK editor.

I don't think UDK has any 'game support' meaning you can make maps all you want with their limited set of assets. (Which reminds me I need to do a test of importing some assets into UDK at home) But you can't play DM (or maybe you can) but nothing like CTF, Warfare etc for standard UT 3 gameplay. It's more to create scenes and you can do some cool scripted things. But UDK is a great tool to build something from the ground up. I believe recently Prometheus re-released their mod as a UDK release.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
I know that. He should make custom ones. UDK is a fresh start, a chance to show what UE3 (and evilmrfrank) is capable of. No point sticking with assets that were made for a two and a half year old game.

I agree, while the map looks good, it would look even better with custom static meshes.
Oh, and is postprocess/bloom enabled in the screenshots? Since it looks a little bit too yellow-greenish and that makes it monotonic.
 

cooloola

A good samaritan
Dec 31, 2005
776
0
0
33
The map looks great but I don't really like the lighting. You seem to use these very aggressive and unusual colors for the sunlight in all of your maps and it overpowers the rest of the lighting scheme. Also I agree some of the tech stuff looks out of place.