Sharing maps and using others maps

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

EHO

New Member
Apr 12, 2006
13
0
0
Hi everyone,

A couple of questions regarding user built maps:

1) If I'm building some maps using only textures/meshes/sounds/etc. that are included in the shipped game, then I only need to provide my buddies with the maps .ut2 file for them to be able to play it, correct?

2) If I download a map that has custom content in a win zip file, do I need to hand place the different file types in the appropriate UT2004 folders or is there some way that win zip knows to do this automatically.

Thanks in advance for any insight into these questions :)