I was messing around with a flak-grenade type weapon and I was trying to figure out how to make it arc correctly, but I seem to be having trouble.
The flak grenade uses Physics="PHYS_Falling" in default properties to make it arc the way it does, but this arc is too extreme. Is there a way of making it arc only slightly over a long distance?
I'm a newbie coder, so I am not really sure what I can and can't do.
BTW- What exactly does the CalcDrawOffset function do. The name suggests that it might have to do with the discrepancy between "internal" viewpoint (the player view) and an "external" viewpoint. I can't be sure though.
The flak grenade uses Physics="PHYS_Falling" in default properties to make it arc the way it does, but this arc is too extreme. Is there a way of making it arc only slightly over a long distance?
I'm a newbie coder, so I am not really sure what I can and can't do.
BTW- What exactly does the CalcDrawOffset function do. The name suggests that it might have to do with the discrepancy between "internal" viewpoint (the player view) and an "external" viewpoint. I can't be sure though.