As far as difficulty goes, I am pretty sure it's on a low setting. I didn't check the difficulty.
Difficulty was on normal. Granted it is the first Act after all. I am sure as the game progresses even normal might get a tad rough.
As far as difficulty goes, I am pretty sure it's on a low setting. I didn't check the difficulty.
Eh, I like the skill system. Why should it need to be complicated? You pick your skills and your runes from the available set for your level. No big deal.
Really disappointed that it's not only that you need to connect to play but that you're actually playing online. Just seems wrong to me.
I also miss having two weapon sets. And I wish you could have some keys to swap between equipped left/right click skills.
As far as difficulty goes, I am pretty sure it's on a low setting. I didn't check the difficulty.
Anyway, overall it was a pretty cool experience. I got to the Skeleton King and I almost killed him before the servers shut down.
Difficulty was on normal. Granted it is the first Act after all. I am sure as the game progresses even normal might get a tad rough.
Let me guess, another person who's never played Diablo?
Edit: Nevermind, you mentioned the two weapon sets thing so I guess you have played Diablo 2, but your difficulty comment made it seem like you hadn't. I don't really miss the 2 sets thing since it was basically just used to buff your stats in Diablo 2. Also you can customize your skill slot placement by check marking "elective skills" or something in the options menu.
The always online thing is their new style of DRM, but it doesn't cause any problems and actually has a use. Diablo and Diablo 2 ended up being played primarily online, especially after first playthroughs, so why not just give people the ability to use your 'offline' character online so they don't have to remake one?
With Diablo games, the difficulty has always worked as you have to beat Normal mode before you get to replay the game in Nightmare, then finally Hell. Normal is level 1-30, Nightmare like 30-60 and Hell 60+. Yeah, it definitely gets harder starting from Nightmare, but it's lame that you have to beat the game once to get to a challenge.
Two more complaints:
-Dungeons and outdoor areas are really linear and really short, I can't even tell if they were randomized despite playing through the beta 3 times.
-The skills show NO information at all about damage, range, radius, and stuff, how the hell am I supposed to know what anything does?! This is one major area where you can tell one purpose of the overall game design is to be carebear-ified or casualized for WoW players.
Adding on to previous complaints:
-No leveling up skills, just unlocking new ones. No more upping certain statistics either. Every person has the exact same skills as everyone else, being a cookie cutter character is so lame in an RPG. The only thing that will be different will be the items. Even then, I was playing with another demon hunter that looked exactly the same as me, helm color, weapon, and everything.
Overall, I think they are taking all the things from MOBAs that wouldn't work in Diablo and ignoring all the things in MOBAs that would be good for Diablo.
Doesn't cause any problems? If you can't connect, you can't play, period. There is no possibility of playing by yourself on your own PC. That is a problem.
That last comment is wrong, but I agree that the Diablo skills lack vital information.
I don't see what you are talking about here at all.
Well if you live in 1995, not being able to play Diablo 3 shouldn't be one of your worries.
Srsly though, despite the possibility of frustration with this type of situation, I've never ran into any sort of problems with stuff like this. Also Starcraft 2 had an "Offline mode", so I'm sure D3 will have one too, but imo it would be a waste of effort to play it when you'd want to level up or find stuff online for Co-op possibilities.
Well if you live in 1995, not being able to play Diablo 3 shouldn't be one of your worries.
Srsly though, despite the possibility of frustration with this type of situation, I've never ran into any sort of problems with stuff like this. Also Starcraft 2 had an "Offline mode", so I'm sure D3 will have one too, but imo it would be a waste of effort to play it when you'd want to level up or find stuff online for Co-op possibilities.
Ah, you're right then, but still, you can look at it like WoW is more casualized than other or older mmos and the same could be claimed about D3 compared to older or other Action RPGs.
MOBA's = games like League of Legends or DotA. Action RPG's are starting to borrow some elements from these games because they are getting so popular and also because it just simply makes for better gameplay. Things like the 4 skill hotbar with the 4 hotkeys for using skills is from MOBA's. That's a good thing that fits in Diablo. On the other hand, only unlocking new skills, instead of leveling up the ones you want, is a bad thing. Hell, even in MOBAs you can level up the skills you want, but you're stuck with the 4 you have. Also they make up for it by having like 80 different champions, or "classes" as it would be in Diablo 3.
I'm trolling cause I didn't know that there was no offline mode even though there was one in SC2? ._.Surely you must be trolling.
Enjoy your circle-trading game!
What? You don't keep a spreadsheet for your character? Fucking casuals!
That's what I am saying, I don't see any MOBA characteristics in Diablo 3.
Anyway, that's a lot of words about shit that doesn't matter at all. I'm going to go drink myself to an early grave.