Hey guys,
I've been fiddling with making your character transparent in 3rd person, following the basic sort of code in Mr Evil's AerialView mutator.
However, it annoys me - The method of ripping the model skins into a shader with a colorModifier in its opacity channel to parameterise the alpha value always wrecks up the rendering of the player model for me. Even when very slightly transparent, you can see front faces when they should be being covered by back faces, etc.
Is there a better way to work around this rendering glitch or is it a limitation of the engine?
cheers
I've been fiddling with making your character transparent in 3rd person, following the basic sort of code in Mr Evil's AerialView mutator.
However, it annoys me - The method of ripping the model skins into a shader with a colorModifier in its opacity channel to parameterise the alpha value always wrecks up the rendering of the player model for me. Even when very slightly transparent, you can see front faces when they should be being covered by back faces, etc.
Is there a better way to work around this rendering glitch or is it a limitation of the engine?
cheers