Mod N Mod continue their articles on Mod creation (of course). This time the focus is on determining what kind of mod to create. Here's a bit from the article to kick things off:
Obviously one of the first thing any group of prospective modders needs is a concept. You can go either of two ways with this; 'tried and tested', or 'new and original'.
Tried and tested concepts are things like WW2 settings, or modern counter terrorism mods, always guaranteed to pull in the punters. New and original ideas, such as 'Air Buccaneers' are risky, but potentially much more rewarding if they do take off. (No pun intended)
Obviously one of the first thing any group of prospective modders needs is a concept. You can go either of two ways with this; 'tried and tested', or 'new and original'.
Tried and tested concepts are things like WW2 settings, or modern counter terrorism mods, always guaranteed to pull in the punters. New and original ideas, such as 'Air Buccaneers' are risky, but potentially much more rewarding if they do take off. (No pun intended)