It looks like D3 isn't going to be sold on Steam. Is the Blizzard digital store, battle.net, considered reasonable, or does it have a bad reputation like Microsoft's and EA's?
-Being that I never played the past Diablo's, I can't comment on the leveling system, though I would imagine it would be similar to Titan Quest or even Torchlight. For the Barbarian at least I found myself only using Rend for Primary and the Hammer for secondary. Everything else just kinda sucked, but higher levels might yield better skills.
-Not sure if it was because it was beta, but I had ALOT of blues drop. A shield that gave me 50 armor before the crypt even, and a double handed axe that just tore through shit like butter.
-Didn't see anything wrong with the inventory and I am not sure how it was "wow" like? It might have been a bit too big, but you know I really wouldn't want to portal to town every dungeon or so just because I ran out of room prematurely.
Yeah, like I said, the skill system seems so simplified that everyone will end up being a cookie cutter clone.
About the magic items, it's normal for a Diablo game. In fact, it seems like the drops are waaaay less than Diablo 2. Did you find any rares? (yellow)
On the inventory, if you haven't played the other Diablo games then you're not used to how it used to be. I meant WoW-like as in everything is the exact same size (besides belts) and there's 100 slots. The inventory being big isn't the root of the problem though, being able to teleport to town at any time is, they might as well just give us infinite inventory space. Meh.
These things are minor complaints though, my main one would be the cookie cutter character builds and silly skill system. I hope that it's better at final release.
It looks like D3 isn't going to be sold on Steam. Is the Blizzard digital store, battle.net, considered reasonable, or does it have a bad reputation like Microsoft's and EA's?
Never got any yellows, but my entire inventory was comprised of blues, sans the ring slots and shoulder pads.
As for the warp, I appreciated that in Titan Quest and I appreciate it in this game. Having to backtrack through a 4 level dungeon plus whatever land is between you and the nearest town would be god fucking awful. Get to town, sell your shit or whatever, and get back into the action.
This experience better be because of the stress test. If it's like this at final release than LOL! Blizzard can kiss my ass.
I got leoric to drop some nice yellow boots. For a minute, I was wondering if Identification would be in the game at all. This yellow set of boots actually required identification, and all that was needed was right click and a little time like town portal does.
I do really like how they limited the amount of work that some of that little stuff induced. The simplification they did with the potions, town portal and identification is very nice.
But at that point why even keep identification in? It's just for nostalgia or to give an illusion of purpose. Similar could be said about the portal/selling/salvage issue.
I play the game for a minute or two and find my way to the Inn to talk to that chick and then everything stops moving. A minute or two later the game catches up and boom! I'm dead. Restart at nearest checkpoint. It does this a couple more times and I say F that and quit.
This experience better be because of the stress test. If it's like this at final release than LOL! Blizzard can kiss my ass.