complete maps made in 3DSMAX?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

seantree

New Member
Dec 8, 1999
2
0
0
Visit site
i had read somehwre that the unreal crew used max, or lightwave to build some of the maps, or sections of them. i have also found a tutorial on this but seem to have lost the url. could anyone help me out? any insight would be great, links etc...
thank you,
tree
 

Wanderer

New Member
Jul 7, 2000
1,334
0
0
Here it is in a nutshell.

Lots of the outdoor maps with mountains were done with Lightwave. They'ld export them to either .dxf or .asc. They'ld then import them into UnrealEd as a brush, not a level.

Don't exceed 500 polys though when importing models. It may screw things up on the transfer.