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Bytekeeper

Last of the Brunnen G
Jul 15, 2001
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@Angel_Mapper:

Is it "required" that the current active "state" has to complete the mission. I ask, because it would be possible to solve the second level with only 4 "players" if the last one wouldn't be required to activate the terminal.

Edit: Actually I tested it and it didn't work (aka I didn't win although my alter ego has done it's deeds), but it would be cool if it did - more solutions for that level.
 
Last edited by a moderator:

Firefly

United Kingdom is not a country.
I'm crashing as half way through loading the tutorial.
i use -nohomedir on the shortcut. I've mimicked the file structure of Prometheus though.

Log: >>>>>>>>>>>>>> Initial startup: 24.84s <<<<<<<<<<<<<<<
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int
Log: Ambient1 | Ambient1
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
Log: FSTUNClient resolved stunserver.org (208.86.225.201)
ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0
ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'Slipslice' bLocalOnly: False
ScriptLog: Login change...requerying profile data
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 0
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UnrealDemolition2.UDClassicDemolition
ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UnrealDemolition2.UDSumo
ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UnrealDemolition2.UDTeamClassicDemolition
ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: TheBall.BallGame
Warning: Failed to load 'Surface PRM_Content.Menu.PrometheusGameImage': Failed to find object 'Surface PRM_Content.Menu.PrometheusGameImage'
Log: Failed to load 'Surface PRM_Content.Menu.PrometheusGameImage': Failed to find object 'Surface PRM_Content.Menu.PrometheusGameImage'
ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: Prometheus.PrometheusGame
Warning: Failed to load 'Surface PRM_Content.Menu.PrometheusGameImage': Failed to find object 'Surface PRM_Content.Menu.PrometheusGameImage'
Log: Failed to load 'Surface PRM_Content.Menu.PrometheusGameImage': Failed to find object 'Surface PRM_Content.Menu.PrometheusGameImage'
ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: Prometheus.PrometheusGame
ScriptLog: UTUIFrontEnd: Starting game with no splitscreen: Removing all but 1 LocalPlayer.
ScriptLog: UTUIFrontEnd: Starting Game...open PRM-1-Tutorial?game=Prometheus.PrometheusGame?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?PingInMs=0?AverageSkillRating=1000.000000?EngineVersion=0?MinNetVersion=0?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=1?name=Slipslice?alias=Slipslice
Log: Browse: PRM-1-Tutorial?name=Slipslice?team=255?Class=?game=Prometheus.PrometheusGame?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?PingInMs=0?AverageSkillRating=1000.000000?EngineVersion=0?MinNetVersion=0?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=1?alias=Slipslice
Log: LoadMap: PRM-1-Tutorial?name=Slipslice?team=255?Class=?game=Prometheus.PrometheusGame?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?PingInMs=0?AverageSkillRating=1000.000000?EngineVersion=0?MinNetVersion=0?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=1?alias=Slipslice
ScriptLog: Desc:
Log: Starting memory preloaded movie...UT_loadmovie5 (Intel_Duo_Logo)
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [UT_loadmovie5]
Log: Got memory preloaded movie event!!!
Log: ClearAllAnimSetLinkupCaches - Took 12.87ms
ScriptLog: Clearing online delegates for UTEntryPlayerController_0 (Player:LocalPlayer_0)
Log: Virtual memory allocation size: 179.94 MByte (188682240 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Missing cached shader map for material MainCharacter_Bottom_Mat
Log: Missing cached shader map for material MainCharacter_Eyes
Log: Missing cached shader map for material MainCharacter_Head_Mat
Log: Missing cached shader map for material MainCharacter_Top_Mat
Log: Missing cached shader map for material MainCharacter_Watch_Left
Log: Missing cached shader map for material MainCharacter_Watch_Right
Log: Missing cached shader map for material CollisionDistort_Mat
Log: Missing cached shader map for material HUDBkgdLeft_Mat
Log: Missing cached shader map for material HUDBkgdRight_Mat
Log: Missing cached shader map for material HUDFastForward_Mat
Log: Missing cached shader map for material HUDNumber0_Mat
Log: Missing cached shader map for material HUDNumber1_Mat
Log: Missing cached shader map for material HUDNumber2_Mat
Log: Missing cached shader map for material HUDNumber3_Mat
Log: Missing cached shader map for material HUDNumber4_Mat
Log: Missing cached shader map for material HUDNumber5_Mat
Log: Missing cached shader map for material HUDNumber6_Mat
Log: Missing cached shader map for material HUDNumber7_Mat
Log: Missing cached shader map for material HUDNumber8_Mat
Log: Missing cached shader map for material HUDNumber9_Mat
Log: Missing cached shader map for material HUDNumberColon_Mat
Log: Missing cached shader map for material HUDNumberSlash_Mat
Log: Missing cached shader map for material HUDPause_Mat
Log: Missing cached shader map for material HUDRewind_Mat
Log: Missing cached shader map for material HUDStop_Mat
Log: Missing cached shader map for material VCRDistort_Mat
Log: Missing cached shader map for material DoorGlowy
Log: Missing cached shader map for material DistortedGlass
Log: Missing cached shader map for material DoorGlenn
Log: Missing cached shader map for material DoorJos
Log: Missing cached shader map for material DoorMike
Log: Missing cached shader map for material DoorNathan
Log: Missing cached shader map for material DoorRachel
Log: Missing cached shader map for material DoorTodd
Log: Missing cached shader map for material GreenGlowy
Log: Missing cached shader map for material LightbulbOff
Log: Missing cached shader map for material RedBlinky
Log: Missing cached shader map for material SpeakerOff
Log: Missing cached shader map for material WeaponPickupBaseOff
Log: Missing cached shader map for material WindowBloom
Log: Missing cached shader map for material WindowBloomLite
Critical: appError called:
Critical: Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
Cannot create textures at run-time in the game [unable to find PRM_Character_Textures]
Stack:
Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)
Log: === Critical error: ===
Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
Cannot create textures at run-time in the game [unable to find PRM_Character_Textures]
Stack:

RaiseException() Address = 0x7c812aeb (filename not found)
CxxThrowException() Address = 0x78158e89 (filename not found)
Address = 0xba0102 (filename not found)
Address = 0xe8781b4c (filename not found)

Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioDevice::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 10/17/08 20:11:54
 

TheIronKnuckle

What the hell is this "ballin" thing?
Argh, this ut3 file structure confuses me. I've found logs all over the place. Which one do i need to check?
Edit: hold on i found this in one of the logs:
Log: Missing cached shader map for material MainCharacter_Bottom_Mat
Log: Missing cached shader map for material MainCharacter_Eyes
Log: Missing cached shader map for material MainCharacter_Head_Mat
Log: Missing cached shader map for material MainCharacter_Top_Mat
Log: Missing cached shader map for material MainCharacter_Watch_Left
Log: Missing cached shader map for material MainCharacter_Watch_Right
Log: Missing cached shader map for material CollisionDistort_Mat
Log: Missing cached shader map for material HUDBkgdLeft_Mat
Log: Missing cached shader map for material HUDBkgdRight_Mat
Log: Missing cached shader map for material HUDFastForward_Mat
Log: Missing cached shader map for material HUDNumber0_Mat
Log: Missing cached shader map for material HUDNumber1_Mat
Log: Missing cached shader map for material HUDNumber2_Mat
Log: Missing cached shader map for material HUDNumber3_Mat
Log: Missing cached shader map for material HUDNumber4_Mat
Log: Missing cached shader map for material HUDNumber5_Mat
Log: Missing cached shader map for material HUDNumber6_Mat
Log: Missing cached shader map for material HUDNumber7_Mat
Log: Missing cached shader map for material HUDNumber8_Mat
Log: Missing cached shader map for material HUDNumber9_Mat
Log: Missing cached shader map for material HUDNumberColon_Mat
Log: Missing cached shader map for material HUDNumberSlash_Mat
Log: Missing cached shader map for material HUDPause_Mat
Log: Missing cached shader map for material HUDRewind_Mat
Log: Missing cached shader map for material HUDStop_Mat
Log: Missing cached shader map for material VCRDistort_Mat
Log: Missing cached shader map for material DoorGlowy
Log: Missing cached shader map for material DistortedGlass
Log: Missing cached shader map for material DoorGlenn
Log: Missing cached shader map for material DoorJos
Log: Missing cached shader map for material DoorMike
Log: Missing cached shader map for material DoorNathan
Log: Missing cached shader map for material DoorRachel
Log: Missing cached shader map for material DoorTodd
Log: Missing cached shader map for material GreenGlowy
Log: Missing cached shader map for material LightbulbOff
Log: Missing cached shader map for material RedBlinky
Log: Missing cached shader map for material SpeakerOff
Log: Missing cached shader map for material WeaponPickupBaseOff
Log: Missing cached shader map for material WindowBloom
Log: Missing cached shader map for material WindowBloomLite

Critical: appError called:
Critical: Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
Cannot create textures at run-time in the game [unable to find PRM_Character_Textures]
Stack:
Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)
Log: === Critical error: ===
Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
Cannot create textures at run-time in the game [unable to find PRM_Character_Textures]
Stack:

RaiseException() Address = 0x7c812a5b (filename not found)
CxxThrowException() Address = 0x78158e89 (filename not found)
Address = 0xba0102 (filename not found)
Address = 0xe8781b4c (filename not found)

I see a "Rachel" in there so i assume this is referring to the mod.
 
Last edited:

Fuzz

Enigma
Jan 19, 2008
1,120
0
0
Universe
Oh, without even thinking about it I placed all custom content for this mod in the same folder.

D:\Game Files\Epic Games\Unreal Tournament 3\UTGame\Published\CookedPC\Prometheus

Including the upk files, but not the cfg file. This method solved an issue I had with UT3Dom, might be the same one.

You see, I use the -nohomedir too. I wanted to be able to delete it all in a whim, no offense, but I'm a neat freak.

The hard mission is tight, is there a particular reason for not having a little bit more time? I passed it with less than five seconds left on the clock.
 
Last edited:

Fuzz

Enigma
Jan 19, 2008
1,120
0
0
Universe
It's completely new, but it's short. The tutorial is pretty much like Unreal even thou it merely introduce the Prometheus device. You cue your own actions and interact with yourself to solve a few puzzles.
 

TheIronKnuckle

What the hell is this "ballin" thing?
Are you running on Vista or XP? I wonder if there's any way to get Epic to take a look at this, I see this same crash for other custom content when I google for it.
XP. I might try what fuzz said though. I was wondering about it myself because when i extracted the zip i was a bit suspicious that the files weren't all going where they were supposed to be going.

EDIT: I did what fuzz suggested and now it works perfectly. Great mod there. I managed to do all the levels on my first sitting though XD. This needs moar maps! Imagine if this were combined with portal and "the ball". Ultimate puzzle game FTW.
 
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